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André Almeida

Hello! I'm André Almeida, a programmer from Portugal with a passion for bringing ideas to life through code. Whether crafting sleek websites, creating engaging game mechanics, or developing software solutions, i thrive on creating projects that are both functional and visually appealing. I’m always eager to learn new technologies, solve challenging problems, and push the boundaries of my creativity. Let’s build something amazing together!

Skills

Programming Languages: TypeScript, JavaScript, HTML, CSS, Python, Java and Currently learning C#

Frameworks: .Net Core, Bootstrap, Laravel

Databases: PostgreSQL, MySQL, SQLite

Methodologies: Scrum, Scrumban

Other Tools: Git, Bash, REST APIs, Data Structures and Algorithms, GitHub, Azure, Docker, MobX, Cypress, Redux, React

Experience

Ahau Software

Full-Stack Developer (Intern)

Azores, Portugal

October 2019 - March 2022

Developed and executed unitary and automated tests for the company's REST API

Contributed to refactoring and debugging a platform used in a chain of libraries in Germany

Integrated a team that developed an app for a French University and server side scripts, using PowerShell, for cross-platform process automation.

Created features, with React, for the web application and Chromium browser extension

Developed unit tests and implemented automated testing using Cypress

Created online documentation and recorded tutorials for the company's new products.

Cereal Games

Game / Web Developer (Intern)

Azores, Portugal

July 2019 - September 2019

Created a mobile game for kids using Unity and C#, and submitted to the Apple and Google Play stores

Conducted code maintenance and refactoring to optimize and enhance existing systems.

Assumed the role of a Technical Artist, integrating artistic elements into technical processes for a cohesive product.

Developed a Web Application and REST API using Laravel, HTML, CSS, JavaScript, and MySQL.

Cereal Games

Game Developer (Intern)

Azores, Portugal

October 2018 - February 2019

Developed a mobile game for use in district daycare centers, aimed at educating children about recycling.

Collaborated closely with the design team to create and modify game assets, seamlessly incorporating them into the final product.

Utilized C# and Unity for game mechanics, XML for data storage, and Scrum for project development.

Projects

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Reactivities

A social media app that allows users to create and share their activities, as well as follow other users and view their activities

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PlayTrack

A social media app that allows users to create and share their activities, as well as follow other users and view their activities

Reactivities

Description: This project was created while attending an online course on Udemy, teached by Neil Cummings, it's a social network application that allows users to create, follow other users and their event and enroll in such events.

Features: User authentication, activity feeds, activity filtering, real-time updates, chat, create/edit/delete activities, follow/unfollow users, follow/unfollow activities, and more.

Languages & Tools: React, .NET Core, MobX, PostgreSQL

Test Accounts:

Email: bob@test.com / tom@test.com
Password: Pa$$w0rd

Challenges: Handling real-time data efficiently.

Live Demo: View Live Demo

Code Repository: View on GitHub